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THE HEXCRAWL HACK: other Problems

 Hi everyone! I’m Matteo (he/him) and you can call me whatever. This time we are facing another set of problems I stumbled onto when hacking TBH to a West Marches campaign, and I’m talking about tables, especially encounters tables. This problem branches out from the fact that we have make a set of rules to manage water and food consumption, altogether to establish a new flow of encounters. As well as in the other posts, I apologise for my sloppy english since I’m not an english native speaker. To Make It “Simple” We have established that the GM rolls for random encounters: - everytime the party changes Hex; - twice when someone Explores; - once a day, if the party indulges is activities that don’t include hiking; - whenever the GM thinks is appropriate. This is kinda antithetical to the “roll every 15 minutes of real play”, so we have to redo the encounter table. These are the new entry I thought of: 1- Roll on the Undead Table (TBH2e p.33) 2- Usage Die for Lightsource OR sudden envir

YET ANOTHER NSR ADVENTURE GAME

 YET ANOTHER NSR ADVENTURE GAME -A developmental journey across a hoarder’s mind-  An Introduction Welcome everyone! I’m Matteo (he/him) you can call me whatever.  As soon as I began designing The Hexcrawl Hack (an overland adventure hack for The Black Hack Second Edition by David Black), I started to think of some stuff than can make the system more fitting to my tastes.  Note that I didn’t say -nor mean by any means- “better”. I said “more fitting”. Briefly after some of these thought, I realise that all the changes I should’ve made to accomodate my tastes make up a whole different game that takes things out from all of my favourite OSR and NSR titles I put my hands on. So, if you’re interested, join me along the journey into developing my own NSR adventure RPG. First and Foremost: The Dice Mechanic First and foremost, as I said, I had to decide wich dice mechanic I have to design the system onto. Here I’ll breakdown some options: - Player Facing: Only the players throw dice to overc

THE HEXCRAWL HACK: Problems

 THE HEXCRAWL HACK Which problem I faced and cheapstake solutions Hi everyone! Today we’ll face the problems I faced when using The Black Hack to craft a hexcrawl campaign. The first and foremost, as stated previously, is that journeying in TBH is not this  central. I needed a way to gamify resource management through the wilderness which was both gamey and predictable. Surviving in the Wilderness If there’s something the adventurers wants to do, well, that’s actually surviving. To survive a human being needs to eat and drink some. So, since TBH actually HAS a way to track time, I decided that an adventurer should roll a Usage Die each once per day for drinks and food. What if they can’t drink nor eat? Well, I guess they have Disadvantage  on all rolls (yup, even Usage Die rolls, and even Damage) for all the activities it makes sense so. As an example, I don’t think that because someone is angry, they consume more torches. I think (because of personal experience) that if you can’t eat

THE HEXCRAWL HACK: Project Introduction

THE HEXCRAWL HACK A cheapstake take on Hexcrawls based on my favourite system   An Introduction Hi eveyone! First and foremost I apologise for my bad english. Sadly, I'm not an english native speaker and I live in a country where English teaching is... disappointing, at best. Secondly, my name is Matteo (he/him), you can call me whatever, and this is kind of my development log for a hack based on The Black Hack by David Black, enhacing the wilderness adventure part of the book, to develop a NSR system that can be used to play a West Marches type of campaign. I explain what is a West Marches game and why I made the choices I made. The Project What is a West Marches game? A West Marches Campaign  is a style of TTRPG sandbox theorised from Ben Robbins in 2007. The pillars of this style of play are: - The Tavern: There is a neutral place where adventurers meet. All of them, this is pretty crucial. This serves as the departure and arrival of all  of the adventures. Everyone talks wi