THE HEXCRAWL HACK: other Problems

 Hi everyone!
I’m Matteo (he/him) and you can call me whatever.
This time we are facing another set of problems I stumbled onto when hacking TBH to a West Marches campaign, and I’m talking about tables, especially encounters tables.
This problem branches out from the fact that we have make a set of rules to manage water and food consumption, altogether to establish a new flow of encounters.
As well as in the other posts, I apologise for my sloppy english since I’m not an english native speaker.

To Make It “Simple”

We have established that the GM rolls for random encounters:
- everytime the party changes Hex;
- twice when someone Explores;
- once a day, if the party indulges is activities that don’t include hiking;
- whenever the GM thinks is appropriate.

This is kinda antithetical to the “roll every 15 minutes of real play”, so we have to redo the encounter table. These are the new entry I thought of:

1- Roll on the Undead Table (TBH2e p.33)
2- Usage Die for Lightsource OR sudden environmental mishap (sandstorm, sudden rainstorm, fog, etc…)
3- roll on the Humanoid table (TBH2e p.33)
4- sign of Faraway life (TBH2e p.32)
5- you stumble on a Dungeon Entrance (TBH2e p.66)
6- Roll twice. If you roll another 6 keep the other and make it worse.

Also, I made up a table of Monster Activities based upon the one in Knock!#1:

1- Tracing letters in the dirt
2- de-boning a Creature
3- hunting for Frogs/Frogmen
4- trying to eat
5- trying to de-activate a bear trap
6- playing dead
7- dragging a dead prey
8- sleeping

I found the “Monster Activities” post (and article on Knock!#1) brilliant because it gives some inspiration on what a monster is doing, reinforcing -along with the philosophy behind random encounters- the idea that the world and the monsters exist behind PCs actions.


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